Gameboys Professional Videogaming's Rise from the Basement to the Big Time Michael Kane review by Zube (zube@stat.colostate.edu) Created: Nov 27, 2008 Updated: Dec 1, 2008 http://www.stat.colostate.edu/~zube/gameboys.txt Mr. Kane tells the story of two Counter-Strike clans, 3D and CompLexity and their rivalry. While driving down Professional Gaming Boulevard, we pick up Bias, Cheap Shots, Sexism and Bullying Assertions as hitchhikers, thereby ruining what should have been an interesting if not enjoyable trip. Let's be frank and fearless: elite gamers in general do not make for good copy. To his credit Mr. Kane makes a game stab at it. There were times when I felt myself believing that one or two of the characters were more than just top Counter-Strike players, but it was not enough. For example, on page 69 the author talks of one gamer who speaks of needing a bag of ice for his swollen hand because "I just fucking rocked a guy." There are tales of illegal drug use, abuse of prescription drugs, breathless stupidity and large egos: essentially young, stupid males acting as such. I suppose if you like that sort of stuff, you might find it interesting. I sure didn't. More interesting was the rivalry between the two clans, or rather the rivalry between the two clans' coaches. One has made money, has sponsors, looks forward, is a businessman; the other has paid a lot out-of-pocket and is nearing the time when he will have to pack it in if his fortunes do not change. This dynamic, along with some of the play-by-play of the matches kept me reading to the end, but it was touch and go for a while. There are some seriously low points in this book. Let's start here (p. 45): "Playing a Formula 1 driving game is nothing like racing a real car. Playing a FIFA soccer game is nothing like running around a soccer field. It's ridiculous to suggest that kind of correlation exists." This is true. Yet, as you read through the book, you'll find that most of its pages are crammed with sports analogies and metaphors. If you were to excise these and their associated hyperbole, the book would be shorter by several tens of pages. Then later: "Counter-Strike is akin to sport not because anything on screen resembles sport or because it requires any real form of athleticism. It's like sport in that it creates the same sensation for the participant. It gives the same adrenaline rush as a coordinated give-and-go in basketball or a power-play rush at the net in hockey." Here's where things start to crumble for me. OK, I'll buy that there can be an adrenaline rush in Counter-Strike, but so what? I could get a similar rush from playing a real sports game (FIFA soccer) or from a non-sports game. To this end, if I make a series of well-timed moves in Donkey Kong and I get an adrenaline rush because I pulled them off, does that mean I'm an e-athlete too? Please. Part of the problem with _Gameboys_ is that one must believe that Counter-Strike is a sport, since that is taken as a given for much of the book. What happens if you do not believe? Well, the author will get his big brother ... er, I mean Julian Hill of Fox Sports, to come beat you up ... er, I mean tell it to you straight: "There it is, once and for all, the answer to the question of whether competitive gaming is a sport. The answer? Who the hell cares. The president of Fox Sports thinks it is. 'Of course it's a sport,' Hill says. 'Anyone who doesn't consider it a sport has obviously never played.'" Yah, you don't mess with the author, you hear? Oh, and don't get on his bad side either. Matt Ringel, head of the World Series of Video Games must have, as he gets sucker punched and kicked again and again. Ringel is a "Yalie," "quick-talking" and "seemingly always talking in corporate-speak." When he tries to make money, the author doesn't like it: "Ringel's supposedly revolutionary business model still includes charging every kid who walks through the door $85 for a seat ...." Finally, on page 163, the author knocks him unconscious: "After a decade of running e-sports, Angel Munoz understood the appeal of hard-core competitive gaming. He just didn't want to spend any more money on it. After one tournament, Matt Ringel doesn't have a clue. E-sports may now be in a worse predicament than before. The gamers were probably better off just getting ripped off." Mr. Kane also uses a backhand "one can assume," just for good measure: "Ringel reeled them in, one can assume, by pointing at pie graphs and saying things like how WSVG has a 'broader marketing mandate' in its DNA." Oooh, my turn, my turn! "Mr Kane, one can assume, plays two-player fighting games by himself so he can beat the tar out of the other player without having to worry about the other player fighting back." While we are here, let's talk of the author's sexism and perhaps his hypocrisy. Here is Mr. Kane's initial reaction to Danielle Lake, the wife of CompLexity's coach Jason Lake: "Lake's wife, Danielle, is a statuesque, dark-haired beauty. She's visibly exhausted from too little sleep since Jordan arrived, but it's not the kind of weariness a weekend spa getaway wouldn't fix." This comment is quite funny, given that Mr. Kane later is shocked, shocked I tell you, of the rampant sexism of a beauty contest held at the World Series of Video Games ("at least he [Munoz] never compromised the integrity of gaming with a beauty contest.") Of course, at the end of the book when some gamers are invited to the Playboy Mansion, all his sexism worries are nowhere to be found. Cutting to the chase (I have much more to complain about, but I'll spare us both), the book ends with the two clans facing each other in The Big Match, DirecTV starting a professional gaming league and all the loose ends tied up in a pretty narrative bow. Alas, reality is harsh: http://www.escapistmagazine.com/news/view/87566-Championship-Gaming-Series-Closes-Down "... that profitability was too far in the future for us to sustain operations in the interim ...." And the Escapist's take on it, at the bottom: "Apparently, professional videogaming suffers from the same problem as so many other online ventures: It looks great on paper but nobody seems able to figure out how to actually make money with it." So, _Gameboys_ then. What can I say? If you want to read a slice-of-life book about the Counter-Strike culture from a sexist, hypocritical, bullying perspective and pay $24.95 for the privilege, have at it. My take is that it may be worth a checkout from your local library, but not much more than that.