The Medium of the Video Game edited by Mark J. P. Wolf review (part 1) by Zube (zube@stat.colostate.edu) Created: Jun 21, 2003 Updated: Jan 6, 2008 http://www.stat.colostate.edu/~zube/movg1.txt This is not a review of The Medium of the Video Game. Rather, it is a bit of commentary on the foreword, written by Ralph Baer. Please see part 2 for a proper review of the book. Here is my summary of Mr. Baer's foreword. The bits in quotes are directly from the text. *** There are two types of inventions: amazingly, breathtakingly innovative ones (like the ones I did) and incremental improvements, which people of lesser genius and intellect tend to discover. The video in video games must be a "raster scan system." It can't be on a CRT because that would mean Steve Russell might have created a video game before I did (which isn't possible), not to mention that people were doing similar things for the military earlier than that. It can't be on an oscilloscope either. Steve Russell and company may have invented Spacewar!, but they failed to patent any of their ideas. Instead the fools "gave their code away and with that any chance of material rewards for their creativity ...." Willy Higinbotham may have invented an oscilloscope game in 1958, but who cares? If people knew their place and let me patent my incredible inventions, everything would be fine. Trust me on this one. Any home video game inventions before mine aren't relevant and any nasty lawyer who goes digging around trying to find prior art should just stop. Oh, and if you think Higinbotham's game was a type of ping-pong game, you are a revisionist. More importantly, stop thinking about anyone other than me. "But even if it [Higinbotham's oscilloscope game] was a 'video game,' what became of it? The answer is: Nothing!" Nolan Bushnell was clever in that he combined Spacewar! with pay-for-play in the arcades. Who me? "I came up with the concept of playing games on a home TV set." Sanders Associates "supported me with funding and saw to it that patent applications were taken care of early in the game" and "years later, ... the millions came in via the patent licensing and the infringement litigation route ...." Some time later, Magnavox licensed our technology. "A lot of money for licenses and infringement changed hands over those years." Have I mentioned the patents I received? In 1976, Judge John Grady "singled out my 480 patent as the pioneering patent in this art, the field of home video games." "... I am the official inventor of home TV games, signed, sealed and delivered by the U.S. Patent and Trademark Office." Oh yes and by the way, here is a picture of the first page of my patent, #3,728,480. *** There is no doubt that video games are a business, a rather large one at that. There is also no doubt that Mr. Baer played a part in its existence. However, I think it is very clear that video games are nothing more than a means to an end for Mr. Baer and that end is money. There is no love of the game here. Had Mr. Baer invented the fly swatter or gargling, the foreword would have been much the same. There would be very little interest in the concept, its benefits to society or the amount of happiness or utility it has brought to the world; instead, it would again feature patents and money wrapped in a pretty pink-and-white love letter to himself. Rest assured, I do believe in the goodness of such things as patents and capitalism. To my mind, Mr. Baer had every right to pursue the path he took. But our "father of the home video game industry" is an embarrassment to those who love the game. Mr. Baer should have his contributions noted but he does not deserve praise, thanks or reverence. He got what he came for, the material rewards for his creativity. Let him swim in his money, patents and ego instead of asking him to write drivel about it. Our "father" is a uncaring and selfish one at best. PS -- At worst, Mr. Baer seems to exhibit all of the maturity of a nursery school recess: "Nolan stuck his head in front of the cameras and said he was the father of videogames. If he's such a great inventor, why does he only hold five patents? I have 150." -- Polygon magazine, Sept 2003, p. 009.